kuru'u (
falloftindalos) wrote2024-12-08 01:14 pm
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kuru'u reference/info

(initial ref from hunbloom's picrew!)
Kuru'u (they/them)
MENTAL: Fairly sharp to pick things up. Literate but minimally read. Nervous with tendencies towards paranoia. Delusional thinking at a fairly regular basis, though not as intense as it could be. One-sided conversations with the Goddess of Fall, occasional tendency to talk to themself to try to organize thoughts.
EMOTIONAL: Nervous wreck. Means well. Pacifist who wants to help other people but gets overloaded easily. Doesn't always understand why extraneous details are being given. Trusts easily, but still gets paranoid about trusted ones.
SEXUAL/ROMANTIC: No rizz, no game, no real sense of flirting, but experienced and open. Most likely to just ask directly rather than try to play games or tease around it. Essentially aromantic; it's just a thing to do with friends and fun people.
VOCAL: High pitch, low tone. Intense vocal fry. Tendency to chirr towards the top of their throat/palate while thinking; tendency to give aspirated velar plosives when irritated (khh). Speech and dialect intensely linked to goblin upbringing; O-V-(S) sentence structure most common, plural first person conjugation most often.
HISTORY, ROUGHLY:
- The first twelve years of Kuru's life are mostly uneventful. Be born prematurely during a hurricane, survive, be called a gift from the goddesses, all that sort of thing.
- They decide to join the clavemother caste (the enclave's childrearers), take the taxonymic of Kuru'a, and begin their training.
- Within a year, the first major signs of mental illness begin, and Kuru'a exhibits clear tendencies towards delusions and potential psychotic breaks. In particular, they display intense (and often erroneous) pattern-finding tendencies, and begins to view this as communication from the four goddesses.
- For about four years, this is viewed as a potential issue of wellness, and the enclave tries to give them a safe place for their episodes. This changes rapidly when, during an episode in which they insist they've found "something between" a shadow and the light around it, they vanish in plain sight.
- After three days, Kuru'a stumbles out from an entirely different shadow - dehydrated, disoriented, strange writings glowing on their arms, and bleeding profusely from the nose and eyes . They claim in slurred words to have spoken directly with the enigmatic goddess of Fall (though they can't quite recall what about, past the writings on their arms). Given the changes they've exhibited and the bizarre disappearance, absolutely nobody objects when they ask to become a member of the spiritual caste instead, and Kuru'u takes on the enclave's role of oracle.
- Kuru'u dives intensely into their patternfinding, trying to separate out which are delusions and which are truth (and whether such distinction matters to the Goddess). Their patternfinding grows more and more abstracted over the seven years that follow, and every year or two they vanish once more - taken during their strongest episodes to return with new prophecy and insight.
- At roughly twenty-three years old and change, Kuru'u "slips" intentionally for the first time. They take notes and attempt to render the world between existence and nonexistence; while the notes are completely useless to anyone else, they are able to retain information and start to map out their findings.
- Over the next year, Kuru'u dives in repeatedly, trying to come face to face with their goddess once again. By this point, they are in a simply abysmal state; insomniac, regularly sleep-deprived, underweight, and with a near-constant nosebleed from retaining the understanding of what they've found.
- They appear in a dragon game?? Maybe?????
